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Greatball vs ultraball
Greatball vs ultraball









greatball vs ultraball

"The POKéMON BOX is full! Can't use that item!" If this is not the Old Man's tutorial battle in Viridian City, then if both your party and your current box are full, you can't throw a ball."The trainer blocked the BALL! Don't be a thief!" If this is a trainer battle, the capture immediately fails.If you're not in battle, you can't use a ball.A few sanity checks are handled before we get to that part: The capture algorithm proper, as listed below, applies to regular wild Pokémon battles. B (Ball Modifier) and G (Great Ball Modifier).Meanwhile, if all you want to do is find out how likely you are to capture a Pokémon in R/B/Y, you'll want the catch rate calculator. Or, well, if you don't care about the insides of the game, you can always skip down to the basic summary of how capturing is different in R/B/Y. So sit back, relax, and let's take a look at the insides of the game.

greatball vs ultraball

And it is also, as it happens, quite interesting - especially if you, like me, have always sort of wondered exactly how that worked. The R/B/Y capture algorithm is drastically different from that of the later games in particular, it really is an algorithm rather than mostly a straightforward formula. How much, indeed? As it turns out, barely any. If you were an avid player of Red, Blue and Yellow, you may have read the other capture mechanics sections and fleetingly wondered, "But what about the times in R/B/Y when it would say, 'The ball missed the POKéMON!'? What was going on then? How much of this stuff was the same back then, anyway?" Special thanks to a_magical_me, who started analyzing the algorithm, let me use his notes and then provided me with an assembly dump to pick up where he left off.











Greatball vs ultraball