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Among its best features are HDR support, cube maps, cartography. different colors representing diferent faces, esentially there all just a simple brute force terrain, without the heightmap applyed. This is a plugin for creating panoramas, maps, and artistic polyhedra. Ye good olde Flexify plugin from Flaming Pear (if you are able to spend a. Now i want to morph it so to speak in to a sphere, after i will atempt to add some sort of LOD, but for now gotta get this working. File size: 36.04 MB Flexify 2 - Amazing Plugin Want to turn a picture of your kids into a cube, print your photos with origami folds, or make your house. Please upload cube sides into accordingly place by drag the image into big squires or click upload and select the side.
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So far i have 6 Vertex buffers and 6 Index buffers all hold 1 face of a cube, which is a grid i can define the width and depth of the cube, in the class. Use Cube to Sphere online tool, when you need to covert 6 cube images into one sphere 360 panorama. Im trying to make a quad sphere based on an article, which shows results like this: I can generate a cube correctly: But when I convert all the points according to this formula (from the page linked above): x x sqrtf (1.0 - (yy/2.0) - (zz/2.0) + (yyzz/3.0)) y y sqrtf (1.0 - (zz/2.0) - (xx/2.0) + (zzxx/3.0)) z z sqrtf (1.0. The colors are stored in col to better show the mapping between points. model a finished planet sphere, and use a default spheres UV and then.
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Here preview: from left cube,sphere,cube2. and planned to use my flexify 2 plugin in photoshop to convert it into a cube. What i dont really get it do i make a cube and then project it on to a sphere or am i drawing a sphere and map the heightmap using log and lat to the sphere.Īlso them equations are a bit dificult to understand, im can program terrains etc, but i cant for the life of me get round them equations, well the best way to aproach this.Īlso i have no idea how to aproach this with code all examples are in opengl, anything directx lurking around, or maybe im just to dumb to undertsand it. Code creates uniform grid cube points using setcube, that is converted into sphere using your spherify and that is finally converted to cube2 using mine cubify. Could somebody please explain a bit more on how this works, i have been looking at various proof especially this maths proof.
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