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Because I certainly will be one of those people who will not welcome you back again. If you cannot afford time and effort in longer term then stop doing and never come back. Same problem with your music, you should dissect GOOD Music, you should try to figure out how it works, however you also need to understand the theory of music and not just the notes, the composition, many other things, you also need to understand HOW instruments are played. A good learning starting point is something like Scythe. Play good maps, try to understand why they work, try to understand how much time and effort they were put into the visuals (both detail and architecture), gameplay, feeling.
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You suck Gustavo! And it's okay, everybody sucks until they reach a certain point, but to get there, you need to put in effort, put in time, do not just do things because your brain farted out a single idea. You are a lazy teenager hackfraud who thinks he will fool people that he is not a wolf that's just dressed up as a pig. You keep repeating the same mistakes, you keep making project threads that have nothing to show off and this one screenshot does not help it, you keep NOT putting effort into anything you do your MIDIs are especially offensive to anyone who has a sense of decency, let's put it that way. It's unlikely we'll ever see a game quite like this again, especially from a developer like Irrational.No Gustavo this is not worth it, cancel this shit, stop posting, we won't stop spitting acid at you and here's why: BioShock isn't very complex, but SWAT 4's scoring system, enemy randomisation, unpredictable AI, and wealth of interesting gadgets makes it incredibly deep and endlessly replayable. This game might not have made as much of an impact on pop culture as BioShock, but it's just as good-and better in some respects. It's an incredible level and it's worth playing SWAT 4 just to experience it. You also have to contend with his mother, who will noisily alert her son if she spots you. Being stuck down here, knowing the killer could be in the next room with a shotgun pointed at the hostage, is incredibly nerve-racking. You see bizarre messages scrawled on the walls, newspaper clippings about the suspect's killing spree, and eerie masks hanging from the ceiling. Inside the house, SWAT 4 suddenly becomes a horror game, with ominous music playing as you creep along its dark hallways.ĭescend into the basement and the mundane suburban decor gives way to a basement straight out of David Fincher's Seven. A shotgun-toting serial killer is keeping a girl hostage in a drab little suburban home, and you have to break in, arrest him, and rescue her. But it's in the environment design where its DNA can really be felt-particularly in the Fairfax residence. The systemic nature of SWAT 4's combat has slight echoes of BioShock's simulated world, gadgets, and plasmid combos. These guys won't be as keen to drop their weapons. But the danger escalates as you progress through the story, and later on you find yourself going up against seasoned criminals packing assault rifles and bulletproof vests. Early missions are lower stakes, like a gas station robbery gone wrong or a hostage situation in a Chinese restaurant. You can use door wedges to contain suspects, blocking off escape routes or funnelling them into an ambush. One mistake can absolutely savage your score, meaning you always feel on the brink of failure.Ĭontrolling your environment is important too.
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This is the best hack ever created for SWAT 4. If you kill a hostage, or do anything that results in their death, it's an instant game over. SP - Police Station Map Posted about 8 years ago 796 downloads. Handcuff a suspect and you'll earn points shoot them without determining whether they're a threat and you'll lose points.
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Every action you take earns or loses you points, and a tally at the end determines whether you unlock the next level or not. It's an unique take on the genre, and as you might expect, incredibly tense.Ī cleverly designed point system ensures you play things by the book. You have to follow protocol, only fire your weapon if someone shoots at you first, and subdue rather than kill suspects. You can't just run in and gun everyone down. The crucial difference here, however, is that you're not a soldier. It's a game about commanding a squad, surveying the environment, formulating a plan, and executing it with brutal efficiency. In some respects, SWAT 4 is like any other tactical shooter.
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